March 22, 2006 @ 11:27 am

Black

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The game starts with you playing as Keller, a military operative who messed up a few missions and is now being questioned by a government agent about what happened. There’s a Spy Game-type of story telling with Keller giving up details as to what happened while you slip into his shoes and go through the mission. But as far as gameplay, can Black bring something new to the scene? Yeah, they can – and they did. Audio/Visual: The audio and visual is the strength of this game. Once you get behind the guns, almost anything goes. Your bullets will do damage no matter where they hit, whether its windows or the side of a building, vehicles in your way or the soldiers inside of them, you will see the results of your actions. Even if you tried to hide behind a log, tree or sign, your enemy can rip it to shreds leaving you out in the open and vulnerable within seconds. The developers spent a lot of time on this portion of the game, making it the centerpiece of the game play. The audio is just as good with the sounds of gunfire and destruction making up most of the noise. If you have some sort of surround system, turn it up and you’ll feel like you’re the middle of the firefight. left Controls: The controls are pretty simple, you use the triggers to fire, crouch down or zoom in on your aim and the directional button to change weapons or use your first aid. Use the buttons to reload, or punch cats when you run out of ammo. Your aim doesn’t have to be perfect; as long as you aim over your target you spray it and take it out. Hotness: Ammo is really easy to get so you really don’t have to worry much about running out. So load up and fire away. Wackness: The only thing is that it may get old after awhile. The story isn’t too interesting and it doesn’t change if you do different things. So basically there’s not much replay value.

Article tags: BlackVideo Game Review 

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