September 12, 2006 @ 12:35 pm

Dead Rising (Capcom)

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Storyline: You play as Frank West, a photojournalist who hears about a Colorado town being quarantined for unknown reasons. Being the aggressive and gung-ho photographer that he is, West, under your handheld tutelage, rents a helicopter, hires a pilot and flies out to the town to find out what’s going on. Once the copter is flying over the streets, West sees the mayhem and asks the pilot to drop him off at the helipad over the Williamette Mall. He’ll be back in 72 hours. Let the pandemonium begin. right Audio/Visual: Everything on Xbox 360 looks better than on the average game system, and that also rings true for Dead Rising. One of the most notable things about the visuals is the detail on the characters' faces. No zombie is similar to the next and there are hundreds of them; some of them with jaws missing, others missing limbs and some with bloody faces. Plus, you can use anything in the mall as a weapon - from a baseball bat to a knife to a trash can and a dumbbell. And though each weapon is different, the result is the same: bloody, bloody, bloody rockin’ everywhere! The voice acting is solid, but what creeps you out the most is the surround sound moans and bloodcurdling screams coming from the horde of the undead, all the while cheesy elevator/mall music plays in the background. Controls: The controls may take a minute to get used to, but what you want to learn the quickest is how to run and how to pick up and drop items. Running is simply using the analog sticks but when picking up a weapon, you have to get near it and wait for the option to press B to pick it up. Same goes for opening a door. If you’re at the wrong angle, pressing B won’t let you pick up anything and before you know it, you got dead homies on your back. You can swing by using the X button jump by pressing A and call out to survivors using Y. By using the triggers you’re able to take pictures of your surroundings, which gives you extra points, and the D-pad lets you check your watch to find out when that copter is coming back. Hotness: You can beat the game pretty quick, but there are seven different endings, depending on how you played the game. You banged in Zombies' head with every different weapon available? That’s one ending. You spent the entire 72 hours waiting for the copter in the security room scared for your virtual life? That’s another ending. The endings add to the replay-ability. Wackness: You only get one save slot, meaning that every time you save, it erases the previous save. So there’s no returning to a previous point in the game here, which again, adds to the replay-ability. Test Drive Rating: 4.5/5

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