"The game as a whole feels like a much more complete experience." -
Treyarch has always been considered the more brazen developer when it came to the "Call of Duty" series. So, it comes as no surprise as in "Black Ops 2," you can respect the developer for doing something as ballsy as mixing two different time periods to tell a tale about war, lost and revenge over Trent Renzor's vicious soundtrack.
Playing around with the tried-and-true formula is a win-win for Treyarch and Activision, who create an experience that stands up alongside their "Modern Warfare" series," and stretches itself out to deliver moments that feature actual choice and consequence. A step in the right direction when you consider the growing cast from "Black Ops" includes a few noteworthy faces, and takes the series in a much needed direction.
Gamers actions in the single-player campaign can even change those future events, and not just only the game's ending. You're made acutely aware of how one's actions could have made the world a different place, but overall it's a welcome addition to "Call of Duty" and its sterilized "wash-rinse-repeat" style of gameplay.