"A clunky AI makes this game act out in strange ways." —
There are a few gameplay elements in "Hitman: Absolution" that have been simplified, based on the game's difficulty level. These changes, along with the presence of QTE's (quick-time events), require gamers to have quick reactions times and even quicker trigger fingers. The downside to these upgrades is that they take some of the engagement away from the experience. The unpredictability of "Hitman: Absolution" and Agent 47's bad guys may come off a bit unfair, as the enemy AI is prone to moments of flight and fancy.
Take for instance the way Agent 47 can easily fool a guard just by distracting them—while standing near or next to them! A hired goon could actually spot you and begin hunting for you, only to begin shooting at the last place he saw you despite the fact that you've moved to another part of the level. Even worst is when you decide to disguise Agent 47 and you have an enemy bumping into you while yelling, "Show yourself!" as if he's (and thereby the AI) is clueless.
These small gripes could turn into healthy concerns from gamers looking to experience excellent stealth gameplay in "Hitman: Absolution".