Review: The ‘OUYA’ Supports Indies, Doesn’t Offer True Digital Highlights
For video game fans looking for an alternate fix from the HD-glorified consoles of the PlayStation, Wii-U and Xbox, the Ouya (pronounced oo-yah) is a welcomed new addition to the market.
Originally unveiled on July 20, 2012 through Kickstarter, the Ouya team boasted that their Android-based gaming device was “A New Kind of Video Game Console.” No bigger than a Rubik’s Cube, the small-console-that-could became an instant smash and completed its funding goal. As many impassioned gamers sending in monies to be a part of the ground-floor, the Ouya looked like a family-friendly, cheap, and innovative alternative to the grandiose gaming consoles currently on the market.
Priced at $99, this device was created to go toe-to-toe with Sony, Microsoft and Nintendo, the Ouya promises free-to-play games, reasonable prices for full titles, and a marketplace for independent developers to show off their own projects. Powered by a Tegra 3 quad-core processor, 1 GB of RAM, 8 GB of on-board flash storage, HDMI connection at 1080p, a USB 2.0 port and wireless Internet connection, the Ouya packs a wallop inside such a small machine.
Our hands-on experience with the device found us uncovering some intriguing discoveries.
Scroll through the page to find out what we think of this moderately priced device.